That may seem a good thing on the surface, but it can become boring before long.
That's thanks to its complete dependence on the material Whedon brought to screen, including each and every line spoken by any of the superheroes. ( Also see: Lego: Star Wars: The Force Awakens Leaked, Will Explain Events Between Episode VI and VII) The game seems designed to capitalise on the existing market provided by the success of those films, but manages to muck it up. After that, the game jumps back in time into the Avengers' storyline and has some set pieces brought in from standalone films in the Marvel Cinematic Universe as well, such as 2011's Captain America: The First Avenger. It starts with the opening sequence from the latter, introducing the team of superheroes as they try to get their hands on Loki's sceptre (again), an artefact fitted with the Mind Stone and capable of enslaving others. Lego Marvel's Avengers follows the exact course laid out by its two namesake films: 2012's The Avengers and 2015's Avengers: Age of Ultron. Joss Whedon's take on the Avengers naturally lent itself to off-the-wall jokes, so you would think the developer has a winning combination on its hands - but the game adds little that's new to the films.
Series developer Traveller's Tales even managed to infuse humour into Batman and Superman's adventures, two heroes known for providing some of the darkest moments for comic book film audiences. The Lego video games have become an institution famous for childish humour and a cartoonish representation of the characters and the worlds they inhabit, delivering some highly enjoyable entries for people of all ages.